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CAudio::CAudio (  ) 

Constructor This constructor initialise the API audio drivers

Definition at line 5 of file audio.cpp.

{
#ifdef USE_LIBXINE_AUDIO
      xine = xine_new();
        xine_init(xine);
        vo_port = xine_open_video_driver ( xine, NULL, XINE_VISUAL_TYPE_NONE, NULL);    /*Create a fake vo_port*/ 
        ao_port = xine_open_audio_driver(xine , "auto", NULL);
        stream = xine_stream_new(xine, ao_port, vo_port);
        event_queue = xine_event_new_queue(stream);
      xine_playing = 0;
#endif
#ifdef USE_GSTREAMER_AUDIO
      /* init GStreamer */
      gst_init (NULL, NULL);
      /* set up */
      GstElement *sink=NULL;
      GstElement *fakesink=NULL;
      music = gst_element_factory_make ("playbin", "play");
      /*If you don't want play video with gstreamer*/
      fakesink = gst_element_factory_make ("fakesink", "fakesink");
        g_object_set (G_OBJECT (music), "video-sink", fakesink, NULL);
        /*Output sink*/
        sink = gst_element_factory_make ("gconfaudiosink", "audiosink");
        /* if we could create the gconf sink use that, otherwise let playbin decide */
        if (sink != NULL) {
                /* set the profile property on the gconfaudiosink to "music and movies" */
                if (g_object_class_find_property (G_OBJECT_GET_CLASS (sink), "profile"))
                        g_object_set (G_OBJECT (sink), "profile", 1, NULL);

                g_object_set (G_OBJECT (music), "audio-sink", sink, NULL);
        }
#endif
      length = 0;
}


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